package src.model.gameObject.ability;

import src.model.gameObject.GameObject;

/**
 * <b>Overview</b><br>
 * <p></p>
 * <br><br>
 * <b>Responsibilites</b><br>
 * <p></p>
 * <br><br>
 * <b>Collaborators</b>
 * <br><br>
 * <b>Implementor</b> - <br>
 * <b>Tester</b> - <br>
 * @author Tristan
 *
 */
public enum AbilityType {
	HEALTH, DETECTTRAP, VIEW, COUNTERATTACK, RENEWINGRESOURCE,
	UPKEEP, PASSABLE, AETELEPORT, AEMODIFYHEALTH, AEINSTANTDEATH, STORERESOURCE,
	INVISIBLE, STOPHARVESTING, REMOVEITEM, UNSNEAK, USEITEM, MOVE, MELEEATTACK,
	LOADUNIT, UNLOADUNIT, PICKUPITEM, HEAL, SETTRAP, OBSERVE, SNEAK, RANGEDATTACK, BUILDUNIT,
	BUILDSTRUCTURE, HARVESTRESOURCE, REMOVETRAP;
}
